Meet Generation Alpha
Born after 2012, Generation Alpha is the first generation born entirely in the 21st Century
Screens from the start
By age 2, many already have tablets. By age 8, about 1/2 have their own phones.
The challenge
Most spend 7–8 hours a day on devices. That much screen time is linked to shorter attention spans, anxiety, and trouble connecting face-to-face.
Too much screen time can lead to
Impaired social development, Anxiety, Depression, Poor Body Image, Disordered Eating and let’s not forget about Cyberbullying
Here’s the truth
Gen Alpha is smart, adaptable, and diverse. But they need balance — fresh air, friendships, and real adventures.
Wanderwing to the Rescue!
Wanderwing makes curiosity an adventure.
We gamify curiosity and autonomy. Kids earn wanderwings when they get off screens and make IRL connections.
Sure, kids can Google anything.
But knowing facts isn’t the same as learning how to think, play, and get creative.
It starts simple.
Kids choose to breathe, play, or wander.
Play builds skills.
Kids get lost in a wandering tale, learn fair play in an epic thumb war battle, and get silly with a shadow puppet play.
And the best part?
Every wander earns a wanderwing, and wanders build confidence, creativity, and connection.

