Why do kids need Wanderwing?
Meet Generation Alpha
Born after 2012, Gen Alpha is the very first generation born entirely in the 21st century.
Screens from the start
By age 2, many already have tablets. By age 8, about 1/2 have their own phones.
The challenge
Most spend 7–8 hours a day on devices. That much screen time is linked to shorter attention spans, anxiety, and trouble connecting face-to-face.
Too much screen time can lead to
Impaired social development, Anxiety, Depression, Poor Body Image, Disordered Eating and let’s not forget about Cyberbullying
Here’s the truth
Gen Alpha is smart, adaptable, and diverse. But they need balance — fresh air, friendships, and real adventures.
Wanderwing to the Rescue!
Wanderwing makes curiosity an adventure.
We gamify curiosity and autonomy. Kids plan their day, get off screens, and get out into the world.
Sure, kids can Google anything.
But knowing facts isn’t the same as learning how to think, play, and solve problems.
It starts simple.
Kids check off, “I put on shoes!” before heading out the door.
Play builds skills.
From thumb wars to slapjack, kids practice fair play, quick thinking, and problem-solving.
And the best part?
Every adventure gets shared in a story or video.
Every effort earns a wanderwing.
Every step builds confidence, creativity, and connection. Click here to meet the Wandwerwing Gang!
Let’s Stay in Touch
Share your information and join the Wanderwing community!